Published on: February 21, 2026
GRAPHICS PROCESSING UNIT
GRAPHICS PROCESSING UNIT
NEWS: GPUà essential for artificial intelligence, machine learning, and high-performance computing due to its unique architecture designed for massive parallel processing
About:
- A GPU is an extremely powerful number-cruncher built to perform many simple calculations simultaneously.
- Designed for fewer complicated tasks with fast task-switching
- A 1920×1080 screen has 2.07 million pixels per frame; at 60 frames/second
- Updates over 120 million pixels per second—each pixel’s colour depending on lighting, textures, shadows, and material properties.
Working
GPU processes through a four-step sequence called the rendering pipeline:
- Vertex Processing: Uses maths (matrices) to position 3D objects on screen.
- Rasterisation: Converts 3D triangles into pixels.
- Pixel Shading: Calculates final color of each pixel.
- Writing to Frame Buffer: Final pixel colors are stored in memory.
Shaders & VRAM
- Shaders = small programs that run in parallel on GPU.
- Handle calculations for vertices and pixels quickly.
- VRAM = high-speed video memory for storing textures, models, and images.
- Cache memory helps reduce repeated data fetching.
- GPU LocationàCan be a separate graphics card with its own VRAM or integrated with CPU (common in laptops and smartphones).
